Global Shooting Games Market By Game Type (First-Person Shooter (FPS),Third-Person Shooter (TPS),Shoot ’em up (shmup),Battle Royale,Tactical Shooter), By Platform(PC (Personal Computer),Console,Mobile,), By Target Audience (Casual Gamers,Hardcore Gamers,Professional Gamers (eSports)), By Geographic Scope and Forecast
Report ID: 224890|No. of Pages: 202
Global Shooting Games Market Size and Forecast
Global Shooting Games Market size was valued at USD 140.7 Billion in 2024 and is projected to reach USD 226 Billion by 2031, growing at a CAGR of 6.10% from 2024 to 2031.
- Shooting games are a type of video game in which players engage in combat scenarios, using various weapons to target and defeat opponents, usually from a first- or third-person perspective. These games frequently feature tactical decision-making and reflex-based gameplay.
- Shooting games are used for recreation, competitive gaming, and eSports. They provide a platform for players to practice strategic thinking, teamwork, and coordination skills. Furthermore, they are frequently used in virtual training simulations for military and law enforcement organizations.
- The future of shooting games includes advancements in virtual reality (VR) and augmented reality (AR), which promise more immersive gameplay. The genre is also expected to become more integrated with eSports and streaming platforms, fueling growth through increased player engagement and competitive events. With ongoing technological advancements, shooting games will continue to evolve, providing richer and more interactive gameplay experiences.
Global Shooting Games Market Dynamics
The key market dynamics that are shaping the global shooting games market include:
Key Market Drivers:
- Increasing Popularity of eSports: The rising popularity of eSports, particularly in the shooting game genre, is a major market driver. Professional competitions, tournaments, and streaming platforms increase engagement and attract sponsorships. In April 2024, the South Korean government announced increased funding for eSports infrastructure, including the construction of new arenas and support for international gaming events, thereby promoting shooting games as a mainstream entertainment option.
- Advancements in Gaming Technology: Technology advancements such as better graphics, faster processors, and virtual reality (VR) integration are improving the gaming experience, making shooting games more immersive and appealing to a wider audience. In June 2024, NVIDIA launched its latest line of GPUs, specifically designed to improve the performance of first-person shooter (FPS) games, resulting in smoother gameplay and more realistic visual effects.
- Growth of Mobile Gaming: The widespread availability of smartphones and mobile internet has made shooting games more accessible, resulting in market growth, particularly in emerging markets where mobile gaming is prevalent. In May 2024 Tencent Games announced the release of a new mobile version of its popular FPS game, “PUBG Mobile,” designed for low-end devices in order to reach a larger audience in Southeast Asia and India.
- Increasing Investment in Game Development: The heavily investing in the development of new shooting games, sequels, and updates to existing titles, keeping the market dynamic and providing players with a steady stream of new content.
Key Challenges:
- Regulatory and Compliance Issues: Shooting games are frequently scrutinized and regulated due to concerns about violence and its impact on players. Stricter regulations and age restrictions in different regions can limit market access and reduce sales.
- Technological Advancements and Costs: Keeping up with rapid technological change necessitates substantial investment in game development and updates. The high cost of advanced graphics, VR integration, and new technologies can be prohibitive for smaller developers.
- Market Saturation and Competition: The shooting game market is extremely competitive, with numerous titles and developers vying for attention. Market saturation can make it difficult for new games to stand out and become commercially successful.
- Player Retention and Engagement: It’s difficult to keep players interested over time because they can quickly switch to new titles or genres. Developers must constantly innovate and provide engaging content to keep players interested in their games.
Key Trends:
- Rise of Battle Royale Games: The Battle Royale genre has grown in popularity, with titles such as “Fortnite” and “PUBG” leading the way. This format’s emphasis on large-scale, last-player-standing scenarios has captivated a large audience and contributed significantly to market growth.
- The Integration of Virtual Reality (VR) And Augmented Reality (AR): The technologies improves the immersive experience of shooting games. VR allows for more realistic interactions with game environments, whereas AR incorporates real-world elements into gameplay, increasing the genre’s appeal and engagement.
- Increasing Focus on eSports and Competitive Gaming: ESports are driving the shooting games market, with professional tournaments and streaming platforms gaining popularity. This trend increases the visibility of shooting games and encourages player investment via competitive play and live streaming.
- Expansion of Cross-Platform Play: Cross-platform play enables gamers on different devices (e.g., PC, console, mobile) to compete against one another, expanding the player base and improving the multiplayer experience. This trend is gaining popularity, promoting inclusivity and increasing game longevity.
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Global Shooting Games Market, Regional Analysis
Here is a more detailed regional analysis of the global shooting games market:
North America:
- The North American shooting games market remains the world’s largest, owing to the region’s strong gaming culture, high disposable incomes, and advanced technological infrastructure. Furthermore, in April 2024, Electronic Arts announced a strategic partnership with NVIDIA to improve ray-tracing capabilities in their upcoming Battlefield game, promising more immersive gameplay experiences for North American players.
- The United States government has expressed an increased interest in the gaming industry. In January 2024, the Federal Trade Commission (FTC) launched an investigation into loot box mechanics in shooting games, citing potential gambling-like elements. This decision has prompted several major publishers to reconsider their monetization strategies.
- Meanwhile, in Canada, the Ontario government announced a tax credit program in February 2024 to encourage more game development studios, with a particular emphasis on companies that specialize in first-person shooters and battle royale games. These developments highlight the intricate relationship between market growth, technological advancements, and regulatory considerations in the North American shooting game landscape.
Asia Pacific:
- Asia-Pacific is emerging as the fastest-growing region in the global shooting games market, owing to the rapid expansion of the gaming industry in countries such as China, South Korea and Japan. The region’s large and technologically savvy population, combined with rising internet penetration and smartphone usage, has resulted in a robust market for both mobile and PC-based shooting games. Governments in the region are also recognizing the gaming industry’s potential to contribute significantly to the economy. For instance, in June 2024, the Chinese government announced new policies to promote eSports and gaming, such as tax breaks and funding for game development. These initiatives are expected to accelerate the growth of the Asia-Pacific shooting games market.
- In July 2024, Tencent, a leading Chinese gaming company, announced the release of a new Battle Royale game tailored specifically to the Asian market. This move reflects the growing demand for localized content that appeals to regional audiences. Similarly, South Korea’s Nexon Corporation reported a significant increase in revenue from its shooting games portfolio in the first half of 2024, owing to high demand in both the domestic and Southeast Asian markets. These developments demonstrate the region’s increasing dominance and rapid growth in the global shooting game market.
Global Shooting Games Market: Segmentation Analysis
The Global Shooting Games market is segmented on the basis of By Game Type, By Platform, By Target Audience and By Geography.
Global Shooting Games Market, By Game Type
- First-Person Shooter (FPS)
- Third-Person Shooter (TPS)
- Shoot ’em up (shmup)
- Battle Royale
- Tactical Shooter
Based on Game Type, the Global Shooting Games Market is segmented into First-Person Shooter (FPS),Third-Person Shooter (TPS),Shoot ’em up (shmup),Battle Royale,Tactical Shooter. First-Person Shooter (FPS) is the dominant segment in the global shooting games market, thanks to its immersive gameplay and popular franchises such as “Call of Duty” and “Battlefield.” FPS games consistently sell the most and have the highest player engagement. Battle Royale is the fastest growing segment, due to the massive success of games such as “Fortnite” and “PUBG.” The genre’s engaging multiplayer format and frequent updates draw a sizable and growing player base.
Global Shooting Games Market, By Platform
- PC (Personal Computer)
- Console
- Mobile
Based on the Platform, the Global Shooting Games Market is segmented into PC (Personal Computer, Console, and Mobile. console gaming dominates the global shooting game market because of its large player base and exclusive game titles. The incorporation of advanced graphics and immersive gameplay on consoles results in significant sales and engagement. Mobile gaming is the fastest-growing segment, driven by widespread smartphone use and the increased availability of high-quality shooting games on mobile platforms. Mobile games’ convenience and accessibility are also contributing to their growth.
Global Shooting Games Market, By Target Audience
- Casual Gamers
- Hardcore Gamers
- Professional Gamers (eSports)
Based on Target Audience, the Global Shooting Games Market are classified into Casual Gamers, Hardcore Gamers, and Professional Gamers (eSports). The global shooting games market is dominated by hardcore gamers, who are highly engaged and willing to invest in advanced gaming setups. This audience generates significant revenue through both game purchases and in-game transactions. Professional Gamers (eSports) is the fastest-growing segment, driven by the expanding eSports industry and increased investment in competitive gaming events. The popularity of eSports tournaments and streaming platforms has increased visibility and growth opportunities for this segment.
Global Shooting Games Market, By Geography
- North America
- Europe
- Asia Pacific
- Rest of the World
Based on Geography, the Global Shooting Games Market are classified into North America, Europe, Asia Pacific, and Rest of the World. North America dominates the global shooting games market due to its large population of gamers and the presence of major game developers and publishers. The region’s high disposable income and robust gaming infrastructure contribute significantly to its market dominance. Asia Pacific is the fastest-growing region, thanks to rising internet penetration, higher disposable incomes, and a rapidly expanding gaming community. The region’s growing interest in eSports and mobile gaming fuels market growth.
Key Players
The “Shooting Games Market” study report will provide valuable insight with an emphasis on the global market including some of the major players of the industry are Ubisoft, Gameloft (Vivendi), Valve Corporation, Krafton, Nexon, Rockstar Games, Activision Blizzard.
Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.
Global Shooting Games Market: Recent Developments
- In July 2024, EA released a significant update for “Battlefield 2042,” which included new maps, weapons, and improved gameplay features. This update is intended to revive player interest while also addressing previous criticisms, with the goal of increasing player engagement and market share.
- In May 2024, Tencent released “Crossfire HD,” a revamped version of the popular tactical shooter “Crossfire.” The HD version includes upgraded graphics and new game modes, aimed at the expanding Asian gaming market and a larger player base.
- In April 2024, Ubisoft introduced “X-Strike,” a new shooting-related intellectual property. With its emphasis on immersive storytelling and innovative multiplayer modes, “X-Strike” hopes to carve out a niche in the competitive shooting game market and attract a diverse audience.
Report Scope
REPORT ATTRIBUTES | DETAILS |
---|---|
STUDY PERIOD | 2021-2031 |
BASE YEAR | 2024 |
FORECAST PERIOD | 2024-2031 |
HISTORICAL PERIOD | 2021-2023 |
UNIT | Value (USD Billion) |
KEY COMPANIES PROFILED | Ubisoft, Gameloft (Vivendi), Valve Corporation, Krafton, Nexon, Rockstar Games, Activision Blizzard. |
SEGMENTS COVERED | By Game Type, By Platform, By Target Audience and By Geography. |
CUSTOMIZATION SCOPE | Free report customization (equivalent to up to 4 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope. |
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• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled.
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• The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions.
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Frequently Asked Questions
1. Introduction
· Market Definition
· Market Segmentation
· Research Methodology
2. Executive Summary
· Key Findings
· Market Overview
· Market Highlights
3. Market Overview
· Market Size and Growth Potential
· Market Trends
· Market Drivers
· Market Restraints
· Market Opportunities
· Porter’s Five Forces Analysis
4. Shooting Games Market, By Game Type
• First-Person Shooter (FPS)
• Third-Person Shooter (TPS)
• Shoot ’em up (also known as “shmup”)
• Battle Royale
• Tactical Shooter
• Others
5. Shooting Games Market, By Platform
• PC (Personal Computer)
• Console (e.g., PlayStation, Xbox, Nintendo Switch)
• Mobile (iOS, Android)
• Others (e.g., arcade machines)
6. Shooting Games Market, By Target Audience
• Casual Gamers
• Hardcore Gamers
• Professional Gamers (eSports)
• Others
7. Regional Analysis
· North America
· United States
· Canada
· Mexico
· Europe
· United Kingdom
· Germany
· France
· Italy
· Asia-Pacific
· China
· Japan
· India
· Australia
· Latin America
· Brazil
· Argentina
· Chile
· Middle East and Africa
· South Africa
· Saudi Arabia
· UAE
8. Market Dynamics
· Market Drivers
· Market Restraints
· Market Opportunities
· Impact of COVID-19 on the Market
9. Competitive Landscape
· Key Players
· Market Share Analysis
10. Company Profiles
• Ubisoft
• Gameloft (Vivendi)
• Valve Corporation
• Krafton
• Nexon
• Activision Blizzard
• Rockstar Games
11. Market Outlook and Opportunities
• Emerging Technologies
• Future Market Trends
• Investment Opportunities
12. Appendix
• List of Abbreviations
• Sources and References
Report Research Methodology
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Verified Market Research uses the latest researching tools to offer accurate data insights. Our experts deliver the best research reports that have revenue generating recommendations. Analysts carry out extensive research using both top-down and bottom up methods. This helps in exploring the market from different dimensions.
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Exploratory data mining
Market is filled with data. All the data is collected in raw format that undergoes a strict filtering system to ensure that only the required data is left behind. The leftover data is properly validated and its authenticity (of source) is checked before using it further. We also collect and mix the data from our previous market research reports.
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For understanding the entire market landscape, we need to get details about the past and ongoing trends also. To achieve this, we collect data from different members of the market (distributors and suppliers) along with government websites.
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Data Collection Matrix
Perspective | Primary Research | Secondary Research |
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Econometrics and data visualization model
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The collected data includes market dynamics, technology landscape, application development and pricing trends. All of this is fed to the research model which then churns out the relevant data for market study.
Our market research experts offer both short-term (econometric models) and long-term analysis (technology market model) of the market in the same report. This way, the clients can achieve all their goals along with jumping on the emerging opportunities. Technological advancements, new product launches and money flow of the market is compared in different cases to showcase their impacts over the forecasted period.
Analysts use correlation, regression and time series analysis to deliver reliable business insights. Our experienced team of professionals diffuse the technology landscape, regulatory frameworks, economic outlook and business principles to share the details of external factors on the market under investigation.
Different demographics are analyzed individually to give appropriate details about the market. After this, all the region-wise data is joined together to serve the clients with glo-cal perspective. We ensure that all the data is accurate and all the actionable recommendations can be achieved in record time. We work with our clients in every step of the work, from exploring the market to implementing business plans. We largely focus on the following parameters for forecasting about the market under lens:
- Market drivers and restraints, along with their current and expected impact
- Raw material scenario and supply v/s price trends
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We assign different weights to the above parameters. This way, we are empowered to quantify their impact on the market’s momentum. Further, it helps us in delivering the evidence related to market growth rates.
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Different members of the market’s value chain such as suppliers, distributors, vendors and end consumers are also approached to deliver an unbiased market picture. All the interviews are conducted across the globe. There is no language barrier due to our experienced and multi-lingual team of professionals. Interviews have the capability to offer critical insights about the market. Current business scenarios and future market expectations escalate the quality of our five-star rated market research reports. Our highly trained team use the primary research with Key Industry Participants (KIPs) for validating the market forecasts:
- Established market players
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The aims of doing primary research are:
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Industry Analysis Matrix
Qualitative analysis | Quantitative analysis |
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